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	<title>Control Magazine International</title>
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	<link>http://www.controlmagazine.net</link>
	<description>About game development</description>
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		<title>GDC 2013 • Great games: Jasper Byrne</title>
		<link>http://www.controlmagazine.net/2013/03/29/gdc-2013-%e2%80%a2-great-games-jasper-byrne/</link>
		<comments>http://www.controlmagazine.net/2013/03/29/gdc-2013-%e2%80%a2-great-games-jasper-byrne/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 18:00:20 +0000</pubDate>
		<dc:creator>Editorial Staff</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.controlmagazine.net/?p=1338</guid>
		<description><![CDATA[Day 3 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: &#8220;What does it take to make something great?&#8221; Before making indie games Jasper Byrne ran his own record label and produced hugely successful drum and bass under the name Sonic. He is now known for games such as Lone Survivor, Soundless <span class="ellipsis">&#8230;</span> <span class="more-link-wrap"><a href="http://www.controlmagazine.net/2013/03/29/gdc-2013-%e2%80%a2-great-games-jasper-byrne/" class="more-link"><span>Read More ...</span></a></span>]]></description>
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		<title>GDC 2013 • Great games: Rob Lach</title>
		<link>http://www.controlmagazine.net/2013/03/29/gdc-2013-%e2%80%a2-great-games-rob-lach/</link>
		<comments>http://www.controlmagazine.net/2013/03/29/gdc-2013-%e2%80%a2-great-games-rob-lach/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 17:07:51 +0000</pubDate>
		<dc:creator>Editorial Staff</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[GDC 2013]]></category>

		<guid isPermaLink="false">http://www.controlmagazine.net/?p=1345</guid>
		<description><![CDATA[Day 3 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: &#8220;What does it take to make something great?&#8221; Rob Lach is mostly known for his 2012 IndieCade nominated game POP: METHODOLOGY EXPERIMENT ONE, a game deliberately made by composing music and then making the first game concept emerging from that <span class="ellipsis">&#8230;</span> <span class="more-link-wrap"><a href="http://www.controlmagazine.net/2013/03/29/gdc-2013-%e2%80%a2-great-games-rob-lach/" class="more-link"><span>Read More ...</span></a></span>]]></description>
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		<title>GDC 2013 • Great games: Bennett Foddy</title>
		<link>http://www.controlmagazine.net/2013/03/29/gdc-2013-%e2%80%a2-great-games-bennett-foddy/</link>
		<comments>http://www.controlmagazine.net/2013/03/29/gdc-2013-%e2%80%a2-great-games-bennett-foddy/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 15:14:34 +0000</pubDate>
		<dc:creator>Editorial Staff</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[GDC 2013]]></category>

		<guid isPermaLink="false">http://www.controlmagazine.net/?p=1341</guid>
		<description><![CDATA[Day 3 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: &#8220;What does it take to make something great?&#8221; You could call Bennet Foddy somewhat of a superstar. He is a professor of philosophy, ex-member of Cut Copy and now makes hard-to-play physics based games such as QWOP, GIRP, Pole Riders, Too Many Ninjas <span class="ellipsis">&#8230;</span> <span class="more-link-wrap"><a href="http://www.controlmagazine.net/2013/03/29/gdc-2013-%e2%80%a2-great-games-bennett-foddy/" class="more-link"><span>Read More ...</span></a></span>]]></description>
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		<title>GDC 2013 • Great music: Daniel &#8220;C418&#8243; Rosenfeld</title>
		<link>http://www.controlmagazine.net/2013/03/28/gdc-2013-%e2%80%a2-great-music-daniel-c418-rosenfeld/</link>
		<comments>http://www.controlmagazine.net/2013/03/28/gdc-2013-%e2%80%a2-great-music-daniel-c418-rosenfeld/#comments</comments>
		<pubDate>Thu, 28 Mar 2013 20:30:30 +0000</pubDate>
		<dc:creator>Editorial Staff</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[GDC 2013]]></category>

		<guid isPermaLink="false">http://www.controlmagazine.net/?p=1278</guid>
		<description><![CDATA[Day 2 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: &#8220;What does it take to make something great?&#8221; Daniel Rosenfeld, or C418 is a German freelance composer mostly known for creating the music and sound effects for Minecraft. He has released multiple albums, all with their own distinct sound and <span class="ellipsis">&#8230;</span> <span class="more-link-wrap"><a href="http://www.controlmagazine.net/2013/03/28/gdc-2013-%e2%80%a2-great-music-daniel-c418-rosenfeld/" class="more-link"><span>Read More ...</span></a></span>]]></description>
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		<title>GDC 2013 • Great music: Jukio &#8220;Kozilek&#8221; Kallio</title>
		<link>http://www.controlmagazine.net/2013/03/28/gdc-2013-%e2%80%a2-great-music-jukio-kozilek-kallio/</link>
		<comments>http://www.controlmagazine.net/2013/03/28/gdc-2013-%e2%80%a2-great-music-jukio-kozilek-kallio/#comments</comments>
		<pubDate>Thu, 28 Mar 2013 19:30:59 +0000</pubDate>
		<dc:creator>Editorial Staff</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[GDC 2013]]></category>

		<guid isPermaLink="false">http://www.controlmagazine.net/?p=1270</guid>
		<description><![CDATA[Day 2 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: &#8220;What does it take to make something great?&#8221; Finish electro producer, game designer and artist Kozilek makes music for games and parties. His work includes LUFTRAUSERS, Old Spice Saves the World and Wasteland Kings. How do you make great music? <span class="ellipsis">&#8230;</span> <span class="more-link-wrap"><a href="http://www.controlmagazine.net/2013/03/28/gdc-2013-%e2%80%a2-great-music-jukio-kozilek-kallio/" class="more-link"><span>Read More ...</span></a></span>]]></description>
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		<title>GDC 2013 • Finding great games: Brandon Boyer</title>
		<link>http://www.controlmagazine.net/2013/03/28/gdc-2013-%e2%80%a2-finding-great-games-brandon-boyer/</link>
		<comments>http://www.controlmagazine.net/2013/03/28/gdc-2013-%e2%80%a2-finding-great-games-brandon-boyer/#comments</comments>
		<pubDate>Thu, 28 Mar 2013 17:48:46 +0000</pubDate>
		<dc:creator>Editorial Staff</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[GDC 2013]]></category>

		<guid isPermaLink="false">http://www.controlmagazine.net/?p=1285</guid>
		<description><![CDATA[Day 2 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: &#8220;What does it take to make something great?&#8221; After making music on casio keyboards, running a record label, writing for many print magazines and running Offworld on weblog Boing Boing,  Brandon Boyer is now chairman of the Independent Games Festival and <span class="ellipsis">&#8230;</span> <span class="more-link-wrap"><a href="http://www.controlmagazine.net/2013/03/28/gdc-2013-%e2%80%a2-finding-great-games-brandon-boyer/" class="more-link"><span>Read More ...</span></a></span>]]></description>
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		<title>GDC 2013 • Great art: Mattis &#8220;BomuBoy&#8221; Grahm</title>
		<link>http://www.controlmagazine.net/2013/03/27/gdc-2013-%e2%80%a2-great-art-mattis-bomuboy-grahm/</link>
		<comments>http://www.controlmagazine.net/2013/03/27/gdc-2013-%e2%80%a2-great-art-mattis-bomuboy-grahm/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 21:00:23 +0000</pubDate>
		<dc:creator>Editorial Staff</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[GDC 2013]]></category>

		<guid isPermaLink="false">http://www.controlmagazine.net/?p=1297</guid>
		<description><![CDATA[During GDC 2013 special reporters Kitty Calis and Jan Willem Nijman will try to find out where great things come from. Artists, developers, designers and musicians are all asked one simple question: &#8220;What does it take to make something great?&#8221; Mattis &#8216;BomuBoi&#8217; Grahm is the second artist hired by Mojang to work on Scrolls. How do you make great art? Copy other art <span class="ellipsis">&#8230;</span> <span class="more-link-wrap"><a href="http://www.controlmagazine.net/2013/03/27/gdc-2013-%e2%80%a2-great-art-mattis-bomuboy-grahm/" class="more-link"><span>Read More ...</span></a></span>]]></description>
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		<title>GDC 2013 • Great games: Beau Blyth</title>
		<link>http://www.controlmagazine.net/2013/03/27/gdc-2013-%e2%80%a2-great-games-beau-blyth/</link>
		<comments>http://www.controlmagazine.net/2013/03/27/gdc-2013-%e2%80%a2-great-games-beau-blyth/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 20:30:03 +0000</pubDate>
		<dc:creator>Editorial Staff</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[GDC 2013]]></category>

		<guid isPermaLink="false">http://www.controlmagazine.net/?p=1291</guid>
		<description><![CDATA[During GDC 2013 special reporters Kitty Calis and Jan Willem Nijman will try to find out where great things come from. Artists, developers, designers and musicians are all asked one simple question: &#8220;What does it take to make something great?&#8221; Californian game designer Beau &#8220;Teknopants&#8221; Blyth&#8216;s work includes action games like IGF nominated Samurai Gunn and many more such as 0Space, Shoot <span class="ellipsis">&#8230;</span> <span class="more-link-wrap"><a href="http://www.controlmagazine.net/2013/03/27/gdc-2013-%e2%80%a2-great-games-beau-blyth/" class="more-link"><span>Read More ...</span></a></span>]]></description>
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		<title>GDC 2013 • Great music: Adam &#8220;doseone&#8221; Drucker</title>
		<link>http://www.controlmagazine.net/2013/03/27/great-music-adam-doseone-drucker/</link>
		<comments>http://www.controlmagazine.net/2013/03/27/great-music-adam-doseone-drucker/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 19:11:11 +0000</pubDate>
		<dc:creator>Editorial Staff</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[GDC 2013]]></category>

		<guid isPermaLink="false">http://www.controlmagazine.net/?p=1238</guid>
		<description><![CDATA[During GDC 2013 special reporters Kitty Calis and Jan Willem Nijman will try to find out where great things come from. Artists, developers, designers and musicians are all asked one simple question: &#8220;What does it take to make something great?&#8221; Adam &#8220;doseone&#8221; Drucker is an American rapper, producer, poet and artist. He is a co-founder of the indie hip hop record <span class="ellipsis">&#8230;</span> <span class="more-link-wrap"><a href="http://www.controlmagazine.net/2013/03/27/great-music-adam-doseone-drucker/" class="more-link"><span>Read More ...</span></a></span>]]></description>
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		<title>Interview • No Entry for IGF-finalist from Iran</title>
		<link>http://www.controlmagazine.net/2013/03/21/interview-%e2%80%a2-no-entry-for-igf-finalist-from-iran/</link>
		<comments>http://www.controlmagazine.net/2013/03/21/interview-%e2%80%a2-no-entry-for-igf-finalist-from-iran/#comments</comments>
		<pubDate>Thu, 21 Mar 2013 10:00:36 +0000</pubDate>
		<dc:creator>Matthijs Dierckx</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[Mahdi Bahrami]]></category>

		<guid isPermaLink="false">http://www.controlmagazine.net/?p=1229</guid>
		<description><![CDATA[Iranian student Mahdi Bahrami (20) didn&#8217;t get a visa for the USA. His Farsh is finalist in the IGF Student Showcase, in 2011 his game Bo got an honorable mention. Currently he&#8217;s studying in The Netherlands. Can you tell us a bit about what life is like for a boy who wants to become a <span class="ellipsis">&#8230;</span> <span class="more-link-wrap"><a href="http://www.controlmagazine.net/2013/03/21/interview-%e2%80%a2-no-entry-for-igf-finalist-from-iran/" class="more-link"><span>Read More ...</span></a></span>]]></description>
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