Category Archives: General

GDC 2013 • Great games: Jasper Byrne

Jasper Byrne

Day 3 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: “What does it take to make something great?”

Before making indie games Jasper Byrne ran his own record label and produced hugely successful drum and bass under the name Sonic. He is now known for games such as Lone Survivor, Soundless Mountain II, Soul Brother and the upcoming New Game+ and has contributed music to Hotline Miami.

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GDC 2013 • Great games: Rob Lach

Rob Lach

Day 3 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: “What does it take to make something great?”

Rob Lach is mostly known for his 2012 IndieCade nominated game POP: METHODOLOGY EXPERIMENT ONE, a game deliberately made by composing music and then making the first game concept emerging from that particular sound.

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GDC 2013 • Great games: Bennett Foddy

Bennett Foddy

Day 3 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: “What does it take to make something great?”

You could call Bennet Foddy somewhat of a superstar. He is a professor of philosophy, ex-member of Cut Copy and now makes hard-to-play physics based games such as QWOP, GIRP, Pole Riders, Too Many Ninjas and CLOP.

How do you make great games?

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GDC 2013 • Great music: Daniel “C418″ Rosenfeld

C418

Day 2 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: “What does it take to make something great?”

Daniel Rosenfeld, or C418 is a German freelance composer mostly known for creating the music and sound effects for Minecraft. He has released multiple albums, all with their own distinct sound and atmosphere.

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GDC 2013 • Great music: Jukio “Kozilek” Kallio

Kozilek

Day 2 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: “What does it take to make something great?”

Finish electro producer, game designer and artist Kozilek makes music for games and parties. His work includes LUFTRAUSERS, Old Spice Saves the World and Wasteland Kings.

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GDC 2013 • Finding great games: Brandon Boyer

Brandon Boyer

Day 2 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: “What does it take to make something great?”

After making music on casio keyboards, running a record label, writing for many print magazines and running Offworld on weblog Boing Boing,  Brandon Boyer is now chairman of the Independent Games Festival and editor of kickstarter-funded “website in search of beautiful things from the world of videogames” Venus Patrol.

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GDC 2013 • Great art: Mattis “BomuBoy” Grahm

BomuBoy

During GDC 2013 special reporters Kitty Calis and Jan Willem Nijman will try to find out where great things come from. Artists, developers, designers and musicians are all asked one simple question: “What does it take to make something great?”

Mattis ‘BomuBoi’ Grahm is the second artist hired by Mojang to work on Scrolls.

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GDC 2013 • Great games: Beau Blyth

Beau Blyth, visionary

During GDC 2013 special reporters Kitty Calis and Jan Willem Nijman will try to find out where great things come from. Artists, developers, designers and musicians are all asked one simple question: “What does it take to make something great?”

Californian game designer Beau “Teknopants” Blyth‘s work includes action games like IGF nominated Samurai Gunn and many more such as 0SpaceShoot First, Action Fist, Fish Face, Armed Generator Doom Machine and Das Uberleben.

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GDC 2013 • Great music: Adam “doseone” Drucker

doseone

During GDC 2013 special reporters Kitty Calis and Jan Willem Nijman will try to find out where great things come from. Artists, developers, designers and musicians are all asked one simple question: “What does it take to make something great?”

Adam “doseone” Drucker is an American rapper, producer, poet and artist. He is a co-founder of the indie hip hop record label Anticon. Worked his way into games by doing sound effects and raps for GUN GODZ.

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Interview • No Entry for IGF-finalist from Iran

Control_MahdiBahrami_JoramWolters_copyrighted_do_not_use

Iranian student Mahdi Bahrami (20) didn’t get a visa for the USA. His Farsh is finalist in the IGF Student Showcase, in 2011 his game Bo got an honorable mention. Currently he’s studying in The Netherlands.

Can you tell us a bit about what life is like for a boy who wants to become a game developer and lives in Iran? 

At first sight there is no difference [if you want] to become a game developer. As long as you have access to a normal computer with internet connection, it doesn’t matter where you live.
But there are some details that could be different based on the location. For example, in high schools in Iran students study lots of math and physics. After six month of going to college in The Netherlands, what I know is that Highschool students in Iran study much more than their Dutch counterparts.

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