[epic_dropcap style="dark_ball"]E[/epic_dropcap]very game has bugs. That’s a fact of life. Sometimes they’re big and fat and hard to miss, but sometimes they’re nasty little buggers that hide inside lines and lines of code and nibble away at your game (and sanity). Joost van Dongen, Tech Lead at Ronimo Games, had his fair share of bugs, but this was by far ‘the lamest’ he ever encountered while working on Awesomenauts.
“In the past half-year we encountered a really rare bug in the PS3 build of Awesomenauts about once a month. The game would freeze for anywhere between 10 to 100 seconds, and then continue normally as if nothing had happened. We always have a PC connected to collect logs from the game. However, the log printed nothing interesting and showed simply the frame rate, which is printed once per second:
13:48:13 60 fps
13:48:14 60 fps
13:49:21 1 fps
13:49:22 60 fps