Author Archives: Joost Van Dongen

Joost van Dongen is co-founder and lead-programmer of Ronimo Games, developers of the original De Blob, Swords & Soldiers and Awesomenauts. Van Dongen is also the developer of the abstract racing indie-hit Proun. He has a Master in Game Design & Development from the Utrecht School of the Arts, and a Cum Laude Master of Science in Game & Media Technology from Utrecht University.

The lamest bug

Awesomenauts_1_1920x1080

Awesomenauts unfrozen

[epic_dropcap style="dark_ball"]E[/epic_dropcap]very game has bugs. That’s a fact of life. Sometimes they’re big and fat and hard to miss, but sometimes they’re nasty little buggers that hide inside lines and lines of code and nibble away at your game (and sanity). Joost van Dongen, Tech Lead at Ronimo Games, had his fair share of bugs, but this was by far ‘the lamest’ he ever encountered while working on Awesomenauts. 

“In the past half-year we encountered a really rare bug in the PS3 build of Awesomenauts about once a month. The game would freeze for anywhere between 10 to 100 seconds, and then continue normally as if nothing had happened. We always have a PC connected to collect logs from the game. However, the log printed nothing interesting and showed simply the frame rate, which is printed once per second:

13:48:13 60 fps
13:48:14 60 fps
13:49:21 1  fps
13:49:22 60 fps

Read More …